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ITEMIZED GLIDER REDEPLOY
A while back we ran a test for glider re-deploy. There was a very split response on the mechanic which revealed some positives as well as some negatives. We removed the mechanic from default modes, but feel an alternative implementation will help in solving some of those negatives and better suits our goals. The goal with the item is to provide mobility and utility, but in a form that can be balanced and iterated upon. By implementing glider redeploy as an item we can iterate on multiple different levels (i.e. redeploy height, movement speed, drop chance, charge count), including inventory slot tension.
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